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Informal Footbag Games

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  1. Twenty-one - Best when played with 2 to 4 players this game's objective is to be the first kicker to make 21 kicks in a row but you can add the number of kicks you get in the first, second, and third tries. The owner of the footbag being used starts.
    ** Fun exercise for all because it challenges and still gives beginners a chance with three tries to get to 21 and it gives accomplished kickers a chance to do even better in one try.
  2. Figure 8 - This game requires two players. One player will serve the footbag to the 2nd player and the receiver will kick the footbag while turning in a circle (turning your body while kicking it in a circle - i.e. "Around the World"). Multiple kicks may be used to accomplish the circle. After making a complete circle the person will kick it back to the first player and that person will do the same thing (kick it repeatedly to accomplish the circle). After both players have made circles it is considered to be a figure 8 and the footbag is "alive." Then the two players can now score points for completing a circle. Extra points are scored by doing a trick as one passes it to the next player (i.e. a Mirage kick would be 2 extra points +1 for making a circle). Points are based on the amount of add points a move is (e.g.. Mirage kick=2 points, Osis=3 points, Blur Whirl=5 points, etc.) The first person to get 10 or 20 points wins (you make the winning amount based on the skill level of the players). However, if a player makes a bad pass to the other player and it hits the ground or if a player lets the footbag hit the ground while performing either a trick or doing a circle that person loses.
    ** Intriguing game for persons who stall and know those tricks. To find out more about how those tricks are scored go to Footbag.org. Also, a suggestion, for beginners perhaps they could just lose points when they drop the footbag rather than flat out losing. We are sending the submitter of this game a deCinco footbag.
  3. Hackyball - Similar to baseball but you kick a footbag. It's best to have about four or more players on a team (or you have to have fewer bases than in baseball). The pitcher kicks to the batter (other team's kicker) and he kicks it. If the batter kicks it in the air, a field team member has to make contact with the footbag with his foot and then kick it to a teammate on first in order to make the batter "out". When there are people on several bases any can be "out" if the field team member kicks the footbag to any base person who catches it before the runner reaches the base. The object, of course, is for a runner to get to home and score a point. Three outs and the teams change over. Other baseball rules apply: such as whichever team has the most points at the end of nine full innings (or however many you choose) is the winner. This game is best when played on a baseball field that is 110 to 130 feet long. A homerun is over the fence or if you are playing in a yard you could use a rope or string to mark the fenceline.
    ** Requires a lot of space and at least eight footbag kickers but sounds like fun!
  4. Draw and Kick - Good to play with others or alone. First you need a deck of cards and a footbag of course. Shuffle the deck. The first person to go draws a card off the top. Whatever he/she draws is the number of times he/she has to kick the footbag in a row. If you draw three you have to kick the footbag three times without dropping it. You can have the aces be 1 or 11. The face cards are 12 if the aces are 11, they are 11 if the aces are 1. You can decide if a player has more than one chance to get the number he/she drew (1 chance, 5 chances, whatever the group decides). If they fail to get that number of kicks in the number of tries agreed upon, then they are out. The last person left is the winner. To make the game harder you can have people draw more than one card per turn (like getting a 4 and a face card and then having to kick the combined number).
    ** Sounds like fun and can be adjusted for the ability of skill of the players by agreement among themselves! We are sending the submitter of this game a free FireFly footbag.
  5. Target - First you need to make a target. Once the target is set up each player must stand an agreed upon number of feet from it (7 is suggested) and after kicking the footbag 3 times in a row, they kick it to hit the target. If someone misses the target they are out. If everyone misses then everyone retries. Whoever does hit the target advances to the next round which starts by increasing the distance from the target by a foot. And so on until there are only two people left. Then the two people left have a tieoff by seeing who can get closer to the target center (you need a pin marker or something to keep track of this and a spotter close to the target). Whoever is closest to the center wins. You can also play with points if you set up a target with rings which assigns areas on the target certain points and there is a scorekeeper - then the first one to reach a desired number (100?) wins. It is suggested that the center of the target be good for 50 points, the second ring area for 25 points and the third, outer, ring area for 5 points, but you can arrange them any way you want. This game is a lot like footbag golf but you only get one try to hit the target. Best played with 3 to 7 people.
    ** There are lots of variations that can be made to this!
  6. Elimination Rounds - First of all, you need at least two people (the more the better). The group decides at the beginning how many tries each person gets to do the number of counts. The first person in the circle kicks the footbag once (within the number of tries decided by the group), then gives it to the next player. (No you don't have to catch it after kicking it the first time) Then the other players do one kick each. Once the footbag gets around to the starting person again, he/she has to do two kicks, then eveyone else follows. Then once it has gone around again, the starting person has to do three kicks, and etc. If any player cannot do the amount of required points for kicks or moves (see below) in the decided amount of tries, he/she is out. You keep going until only one person is left but if the last person cannot do it, then it is considered a tie between the last two people. Then those last two go into sudden death which is that each has to try to do as many hacks as possible until the winner remains. This game can also be played where other people can help the person trying to get points for an easier skill level. POINT RATINGS: kick=1; stall=2; jester=2; combos are worth however many points were created in the combo.
    ** Very challenging game!
  7. Stalls - This game is played with one to however many people. The game is played just like elimination rounds (see the game directly above this), except it is played with only stalls allowed and to start off the footbag is placed on either foot in any stall wished. The starting stall does not count as a stall. Then from there do however many stalls you can do and that determines the amount of points you get. This is a great game to play by yourself to see how many points you can get and good for learning different stalls. See above game for points structure.
  8. Welts - To play this game you need any amount of people from two up. First of all, you form a circle. One person goes into the middle with a footbag. They have to do one kick. Then he/she switches with another player, and that player has to do one kick also, and so on until the starting person goes back into the middle. Then he/she does two kicks and with everyone following suit with their turn in the middle. And so on. But during the game, if the person in the middle is hacking and the footbag flies to a person on the outside of the circle and he/she catches it, he/she can throw the footbag at the person in the middle. If the outside person at the spot the footbag flies to dodges it, the play continues. BUT if the person in the middle gets hit by the footbag (head shots don't count), then they are out. Another way for the person in the middle to get out is if they cannot do the number of kicks requied in a certain amount of attempts (decided on by the group before the game starts). POINTS FOR EACH MOVE: kick=1; stall=2; jester=2; combo=however many moves are involved in it and the amount of points they total.
  9. Jester Pester - This game is made for two people or more. Make a circle and the person whose footbag you are using goes first. He/She serves the footbag and serves it to a different person in the group. Whoever drops the footbag has to run while someone in the group throws the footbag at them and if they are hit they get a letter (H then A then C then K) bit if they did a Jester while it was their turn to kick, then they are immune to the letter.
    ** Do they lose a letter they have if they do a jester? Because if they did that they would not get a letter it seems. Also we do not ever recommend throwing the footbag. For information on how to do a Jester click here
  10. Hoops - You need two or more players for this game, a basketball hoop or a bucket, or something similar. Have the players stand in a line about ten feet away from the hoop. Eash gets to try to kick the footbag into the hoop. One hoop is worth 1 point plus whatever kick they used (assign points for various kicks), and the first player to score 25 points or more wins. In case of a tie, the tying players each get five shots and whoever makes the most hoops out of the five shots wins.
  11. Double or Nothing - It's best to play with two people for this game. The owner of the footbag starts. The first person has to kick the footbag as many times as he/she can before it hits the ground. When it hits the ground, the opposite player has to kick it as many times as the first person did. If he/she doesn't kick it the same amount of times, then the amount doubles for both players. The winner of the game is the first person to kick it the doubled amount.
  12. Swaldo - Each person in the circle tries to kick the footbag as many times as he/she can. Everyone gets a chance to do this and the person with the lowest number of consecutive kicks is out. In case of a tie, however many players tied have a hack off in which they all get 1 chance to kick the footbag as many times as they can. Then the person with the lowest number is out. The winner is the last person standing.
  13. Bucket - This game is played in a group of people in a circle (About 5 to 12 people is good). You need a footbag and a couple of buckets or boxes. You put the buckets or boxes in the middle of the circle and assign each a number of points. The you kick the footbag as usual in the circle play, passing it from one person to another. Eventually someone tries to kick the footbag into a bucket and others do likewise when they have the footbag and want to try for points. If a kicker misses the bucket he/she gets minus that number of points. When the circle wants to stop, the kicker with the largest number of positive points wins.
  14. Hoof - Recommended players: 4 to 12. The object of the game is to kick the footbag at someone else in the circle (called a Hoof) which awards you a point. The footbag must be kicked a minimum of four times (this can be changed for different levels of players) and have passed between two players (also switchable) before a kicker can hoof it AT someone. So, for example, the footbag is served by hand and a player kicks it once and passes it (two kicks), the next person must kick it at least once and then he/she can do whatever they want: hoof it at someone (which counts as a point), set someone else up to hoof it, or set themselves up in a better position to hoof it. Remember: there is no maximum number of kicks and in Hoof, dropped footbags are merely replayed. Have fun!
  15. Foot Basket - The best way to visualize this is as a cross between footbag, soccer and basketball. This game works best with 2 teams of about 4 or 5 players. It is played on a court with limitless boundaries and 2 rings (e.g. a circle on the ground or a basket) placed 8 meters (26.6 feet) apart. The idea of the game is to pass the footbag around without the use of hands and to put it in the ring at which time one point is awarded. Some additional rules are if it touches the ground it is a handover to the team who didn't drop it. If a player is able to stall the footbag they get an un-interferred kick at the goals from the point they stand at. The allowable contact in the game is that you can push against another player with your shoulder only but not ram them.
  16. One Footed Hacky Sack - This is a sort of simple game but good for people who are new to the sport. It can be played by yourself or with friends. I played this a lot and it helped me develop my left foot, seeing that I am not naturally left footed. It helps you NOT get used to just using your dominent foot when you kick, to see that you can kick with the other one too. The game consists of each player only using one foot with which to kick. Whenever someone misses a kick and the footbag hits the ground, that kicker who dropped it has to switch to using the other foot. You can also play a modification of this game by only using one trick over and over, to get used to it and to develop your various types of kicks.
  17. Black and Red - Suggested players: 2 to 5. Get a deck of cards and shuffle it. The first player picks up the first card in the deck and must do the kick or combination of kicks that it represents (example: 3 kicks if a 3 of any suit was picked up). If this person is not able to do it, then he/she is out. The card is discarded either way. All players do the same thing in a clockwise rotation. That is round one. Round two begins with the same player, or the next in line if the starting player is out. Reshuffle the deck with the discarded cards going back in it. Then, the beginning player draws two cards. This person must do this combination of kicks (example: 3 of any suit and a 7 of any suit = 10 kicks required). The drawn cards are always discarded with the next kicker getting a new card from the deck. The game continues with each round going up by one card (shuffle the discarded cards into the deck at the beginning of each round). The player left at the end who has made all his/her required kicks AND not dropped the footbag once is the winner. Cards and their kick counts: aces, kings, queens, and jacks (any number you want), the numbered cards count for that number of kicks. Jokers are optional.
  18. Crazy Stalls - >Recommended players: 2 + (the more players, the more fun the game). For this game you must come up with crazy stalls. The first person kicks the footbag once and then does a stall of their choice. The next person has to keep the footbag up 1 more time than the person before him/her (adds some more competition). So the second person would kick the footbag 2 times, then do a stall of their choice but it cannot be the same stall as the person before them. The third kicks it three times (and so on) this person's stall may be the same as the 1st person's. The rule is: "No two same stalls may be in a row." As the game moves forward, eliminate some stalls (can no longer be done) so it gets harder. Try to impress your friends with creativity. This game is also good for practicing with yourself.
  19. Tennis Hack - To play this you must have two players and a tennis net. The first person kicks it over the net and the other person must return it without using hands. When a person is unable to return the footbag, he/she gets a point. Once a player has 5 points, the game is over and the other player wins. You can play best of 3 series and so on. You can also play doubles or even triples though it is not recommended to have an odd number of players as the sides become unequal. For more advanced players, you can use a badminton or volleyball sized net. These are also beneficial because they are easier to transport and to place anywhere there is grass, unlike a tennis net. To add an unusual and challenging twist, players can also make it so that the number of hits before returning increases by 1 or any other number chosen by the players. Do note that stalls are generally NOT allowed but if the group decides to allow them, it is OK.
    ** We are sending a Leather Sundancer to the submitter of this game.
  20. Balance - This game is very dependent on finding a good area in which to play but all the different possible settings provide a lot of variation. The important thing to find is an area with two thin, elevated sections that are close to each other. That is not a great description but to clarify by example, something that I have used are wooden barriers along the edges of paths in parks, anything as long as they are close enough together. The players divide up more or less evenly between these two elevated sections and balance there on the raised areas and try to keep it up as a group. Each pass must go between the two elevated segments. If a player steps down from the raised area, the round ends and the players must restart. The more interesting the area, the better, and it gets really good if the balance beams are on different elevations.
  21. Hack Battle - For this game you need about six or eight people. Really any number you can split evenly. Try to keep the teams even skill wise. Two or three groups get one footbag per group. The object of this game is to get the most hacks - a hack is when everyone in the group hits the footbag. There are such things as a double hack and a triple hack, which count as two or three hacks. The group, after every hack,must yell their number of hacks so that the other group can hear it. The time limit of one game is either 3 to 5 mintues. Our record for Hack Battle is 33 hacks!
    ** We are sending 2 Sundancers to the submitters of this game.
  22. Starts - Each time the footbag is dropped the person closest has to get it in the air in the form of different starts. Once one start is used it cannot be used again. Creative ways to start happen and it is hilarious!
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